Radar: Meta storage architecture
A July 5, 2026 publication describes a storage architecture and performance techniques, including data locality, cache unification, and pre-fetching.
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A July 5, 2026 publication describes a storage architecture and performance techniques, including data locality, cache unification, and pre-fetching.
Read articleThe paper describes system-adaptive self-speculative decoding for RL rollouts in LLMs. Its available summary reports up to 19.6% faster generation; another figure is cut off.
Read articlePublished on July 5, 2026, the entry describes HASTE, a hierarchical multi-agent system. In an ablation with 159 skills across eight competitions, hierarchical loading achieved a 100% medal rate, compared with 62.5% for flat loading.
Read articleA post describes a parameter-free token-surprise metric and a 64-token cache intended to address catastrophic forgetting in linear attention. It claims to outperform full-attention baselines.
Read articleThe paper examines parameter allocation across layers and reports lower perplexity with a cosine taper across several architectures and scales, without increasing parameter count or FLOPs.
Read articleA paper compares six pruning methods for Llama-3.1-8B with training from scratch under two token-budget scenarios. The advantage depends on how the budget is counted and on pruning granularity.
Read articlePublished on July 5, 2026, the material presents a local branching approach that previews possible next tokens and selects a path before generation continues.
Read articleA post about a paper reports that reinforcing high-contribution intermediate layers may match or outperform RL over all parameters while changing fewer parameters.
Read articlePublished on July 5, 2026, the item describes a method that trains agents to create rubrics and use them for planning, searching, reviewing, and answering.
Read articleThe Cornell Virtual Workshop provides introductory material on GPU architecture, a subject that can help engineers analyze GPU performance.
Read articleA collection of Vasily Volkov’s work on GPU performance, covering topics such as loop unrolling, latency hiding, dense linear algebra, and GPU memory.
Read articlePublished on July 4, 2026, the post describes four signals for evaluating coding agents and warns that they can drift from what people intend.
Read articleThe article presents a method that uses attention signals to trace information flow in language-model reasoning and identify influential tokens. Those signals can guide credit assignment in reinforcement learning.
Read articleA chapter by Vasily Volkov of UC Berkeley covers how GPUs hide latency and introduces concepts in GPU architecture and performance.
Read articleA chapter in Modern GPU Programming for MLSys presents the GPU execution model as a study topic for people working with modern programming and machine-learning systems.
Read articlePublished on July 4, 2026, the account describes a router with about 10,000 parameters and initial benchmark results, while noting that more experiments are needed.
Read articlePublished on July 3, 2026, the article summary says HOLA combines a recurrent state based on the delta rule with a bounded, exact key-value cache. It reports improved Wikitext perplexity and robust needle recall on RULER up to 32k tokens.
Read articlePublished on July 3, 2026, the report describes a study of answer retrieval from large in-context corpora and generalization to longer lengths.
Read articlePublished on July 2, 2026, Eli Bendersky's piece explains how statically linked programs run on Linux, focusing on what happens during program startup.
Read articlePublished on July 2, 2026, the briefing describes a real-time voice demo with open-source models and code, supporting WebSocket or WebRTC.
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